The animation is extremely lazy

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If I get back into PvP I'd cover the subject in a separate video And it's highly WoTLK Gold likely I'll do so. I've been enjoying it. The prepatch pets covered it in another video. There's no need to cover it again. All right, first up is new skills. Kills fired at 71 nurses are ranged It's actually better than it appears. It's quite a bit of damage.

Once glyphed, the cooldown decreases to nine minutes. It really does become one of our core abilities feature of our Dragon Hawk at 74. If a monkey and Hawk are in love, they love each other and deeply. You'll get dragon Hawk evidently because of the effects of aspects of the monkey and the aspect of the Hawk coupled with better stats than the other. You'll find yourself in this position a number of times. This is our default stance.

The animation is extremely lazy, it's just both monkey and hawk at same time. That's weak. Masters call you at 75 pet's do you and removes all routes slash snares makes you mean to them for four minutes. The same happens for pets. But they must be able to sprint to you , even if there's not a path. They can't do it.

It's actually quite lenient concerning the call stabled pet that has weirdly five levels of nothing . We already covered this in the pet video, however this lets you change WOW WoTLK Classic Gold pets in your stable each five minute period.

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