I simply don't know why passing type control


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I feel like that would be a whole lot of inputs to perform particular passes with icons. Or yknow, the passing AI was even NBA MT Coins better. I can not count how often my player selects a terrible passing animation that gets leaned until it leaves my hands hits a person's back lol. In controller settings, find the"directional passing" option and shift it in Default to"pass type control".

Absolutely agree that it is very much a necessity, however, I simply don't know why passing type control is not the default. If you are unfamiliar, passing kind controller for directional passing makes it so that you may rebound by double tapping the button of the planned goal, chest pass with a regular press and lob pass by holding the button. I find that when I correctly depart MyCareer before shutting the application on my PS4 I have to go back in and turn it back each moment.

Whats? Wondering if vertical or strength is much more important in a SG build that may dunk (essentially vince carter). Would you does strength change how successful your contact dunks are and actually dunk over a player with a high vertical? I've got a 6'6 SG with a 81 dip 82 strength plus a 63 vertical and that I can easily dunk on people in park. But I am trying to modify my build to 6'4-6'5 for the speed. Dunks from my current build, just having trouble figuring out how to maintain exactly the exact same contact.

I've been trying to figure out this messing with different builds for a couple weeks. When you have a look at the rosters of those men who are dunkers / slashers, they pretty much all have vert in the 90s, strength in the 50s and 60s, and rate from the 80s. Personally from testing, I believe it is really arbitrary. Sometimes I will test a guy with higher vert and he hardly gets up and sometimes it feels like he is above the rim. Sometimes I will examine a guy with higher speed and he can get around men but sometimes it's like he can't jump and occasionally he could.

Overall, and I know this is accurate, I feel as it is based off of the momentum that the player has going towards the rim. Higher speed makes at the gather constitutes for reduced vert and strength, higher vert makes up for reduced rate and strength buy mt, etc.. I wouldn't be surprised yet if all of the pies contributed evenly - meaning they are all the exact same for dunking since the strength speed and vert for each one balance out. It truly is annoying however. I've 2klabs and I emailed them actually. This is not a plug or anything but they stated they were working on this advice and would have it available soon.

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