You still need to stop moving in order to cast it

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It's grown on me quite a bit during my prepatch time with the beta WoTLK Gold. I actually enjoy it quite a lot now. Beast Mastery. In contrast to marks, there's not much to play with in the BM abilities for PvE. However, I'd go with this. If the 3 points of BM provides all the DPS abilities and BM frenzy lasts for eight seconds, then my tests with the beta has been perfectly content with just three points. There is no the ability to aim with this specification. It sounds odd, but it actually works out perfectly. Max rank aim shot as well as max rank multi will do the exact same damage. Multi is just a bit more mana.

You still need to stop moving in order to cast it. It's has that 0.5 second casting time. If you find this annoying, you can choose to lose a point during Cobra strikes or grab the aim shot, but it's an expense. It is a possibility if I'm leveling with BM. It's usually 71 cents and you're moving about a lot when leveling or glyphs that are beastial. Wrath is a great glyph B , but it was first introduced in comparison with WOTLK and meeting tokens of today. 10-second bow-witness glyph, and new talents that we can use to summon beastial Wrath Allah more frequently.

The other two are the same as the marksman sermon as well as steady shot. If you really want to do so, you can swap the SteadyShot the glyph to killshot. It it is a small DPS loss, in the majority of cases and only a slight gain in certain circumstances. However, if matar minor glyphs are the same as the marksman Bane death, and the minimum pet I'd say that a revive pet could be more crucial in BM. You're likely to P2Pah WoTLK want to bring that pet back quickly if it goes down, but having the strength to play. The BM single target rotation is actually quite simple.

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