Strength (flat), and agility (in the form of Dark And Darker Gold weapon swing speed) (flat). It is important to note that the game may not do an excellent job of explaining all of these stats, but with some research, it is possible to draw conclusions and better understand their impact on gameplay.
One of the most important stats to consider when evaluating weapons is weapon damage. The equation for calculating weapon damage is as follows:
STEP 1: (Intrinsic Weapon Damage on item) + (Total "Weapon Damage" stat across all gear) + (Total "Additional Physical Damage" stat across all gear) = (Unmodified by physical power weapon dmg)
STEP 2: (Unmodified by physical power weapon damage) x (physical power damage bonus) = (Amount of hit before physical mitigation of enemy)
STEP 3: (Amount of hit before physical mitigation of enemy) x (physical mitigation percentage of enemy - your armor penetration stat from items) = (Total mitigated damage of hit)
STEP 4: (Total mitigated damage of hit) + (True Physical Damage) = (Actual damage taken by enemy)
It is also important to note that Clerics have a talent that reduces all incoming damage by 3, and this should be taken into account when calculating damage.
To determine the physical power damage bonus, players should look at their character sheet. This amount is gained through various means, including 1 strength = 1% physical power damage bonus, 1 Physical Power stat on an item = 1% physical power damage bonus, and 1% physical damage stat = 1% physical power damage bonus. It is important to note that strength is not an exact one-for-one bonus, and players may actually receive a negative penalty to melee damage with less than 13 strength listed on cheap Dark And Darker Gold their character sheet.